Episode 112 - Council of War
Battle Lines Drawn, Plans Hatched

Game Date: Sangor 72, 339 F.I.
Starting Point: Extradimensional Mansion
Player Characters Present: Althoren Zencaré, Lord Vaca L’oy Dakursa, Zanna

One by one, the members of the Nameless Army’s war council assemble within Tepemkau Nebet’s humble abode. First comes, Disooki, Steelspeaker of Gichiwan. Next appears Alazne, illusory spokesgnome for the Caliphate of Nypacia. In strides Tawessu, chieftain of the warlike Ta’de’zal’é. In short order, they’re joined by Txomin the Locust, Field General of the Haggard Host. The last member of the council to arrive, Princess Mexa, immediately starts an argument with their host, the chilly archlich.

Once egos are smoothed and apologies made, The Nameless Company calls the meeting to order. Princess Mexa first delivers the report of Vark, her spymaster within the Palace Airborne, and his news of the war. He reports on the enemy’s numbers, their positioning and worst of all, their secret weapon – Alpharazon and Asborolkash, the long-lost Wyrmling Princes, now fully matured and devotedly loyal to Metarkh Ptolomos and Truarkhism. In the face of these staggering odds, The Nameless Company debates their true options.

In the end, they decide a surgical strike is necessary, to infiltrate Ptolomos’ inner sanctum and incapacitate as much of his operation as possible. After much debate, a target is selected – Ûbolya, Craftmistress of House Topaz. Their hope is to kidnap the dwarven artificer and coerce some means to deactivate the warforged legions from her. It is a faint hope, but the only way The Nameless Company can contrive to even the very stacked odds they face.

Episode 111 - The Clouds Gather
Allies Accumulate

Game Date: Sangor 36 – 64, 339 F.I.
Starting Point: Zalkabad
Player Characters Present: Althoren Zencaré, Lord Vaca L’oy Dakursa, Leviathan, Zanna

In the Secret Palace of Calipha Innocence of Nypacia, The Nameless Company meet the young gnomish ruler and negotiate terms with her peaceful people. In exchange for protecting their territory against the True Arkhosian incursion, the gnomes of Nypacia promise to provide safe shelter, hidden campsites and food and lodging for their soldiers. During this conference, the Calipha’s body is commandeered by the powerful magic of a vengeful Tepemkau Nebet and, under duress, the adventurers warp away to meet him.

In a dank torture chamber, the archlich – revealed in his true decaying form – painfully extracts information from the company, going even so far as to “kill” Zencaré and send his physical form back to its phylactery. After revealing the location of Collar, what information they learnt from his magical tome and the fate of Nakhiti Sati, they were eventually transferred to his palatial extradimensional manor and there discussed terms of a potential alliance. In exchange for the Feywild as his sovereign territory, Tepemaku Nebet agreed to ally his thirty thousand soldiers to their cause, stipulating that they would not leave the confines of his Regency.

Beneath The Cowardly Gnome tavern in Anaz Yard, the Nameless Company next met with the exiled Princess Mexa and her two thousand supporters among the commoners. After a brief spat about who should wield the Standard of Eternal Battle, the righteous Princess agreed to their terms, on the condition that she be allowed to curry support and favor from the Arkhosian ranks via the use of the Standard, much to Zanna’s reluctant agreement.

In Lazadromûs, the aid of Culas, Hero of House Topaz, allowed them to gain the services of five thousand House Amethyst clerics. Outside Eudox, a ribald carouse with Commander Nelma resulted in the Boozy Battalion sending their two thousand soldiers. In the burning ruins of the village of Earthenhold, the Dogs of Salarza were recruited, on the condition they be allowed to pillage and loot the spoils of any enemy they slew.

With these allies secured, The Nameless Company prepares to convene their council of war.

Episode 110 - False Pride
A Painful Homecoming

Game Date: Sangor 23-29, 339 F.I.
Starting Point: The Forest That Walks
Player Characters Present: Althoren Zencaré, Chogaruk, Lord Vaca L’oy Dakursa, Leviathan, Zanna

Using one of Vencel’s clockwork devices, The Nameless Company, stranded on Palune, contacts the portico at Maz Qyne, requesting they be summoned back. Upon arriving, they bargain with Commodore Tivio Keelclear, commander of the Three Seas Shipping forces that now control the portico, and manage to escape without bloodshed.

Returning to Belltower, The Nameless Company takes a day to recover after their strenuous adventures abroad. Zencaré meet with both Lunoré and Palune, requests to have the latter bring back Thistle instead of his wife and even receives the third missing Die of Palune for his trouble. Vaca travels to Myto, where he’s proposed to by Culas, now named Hero of House Amethyst.

The following day, The Nameless Company travels to the Abbey of All Monsters. High Abbess Gamalarna is pleased with their recovery of Vencel’s body and pays them handsomely, but also decrees something doomful to the company. According to their auguries, Captain Bixby is wanted by Oslé and must be sacrificed to the Demonmaw. Caught between a good friend and a hard place, the Company deliberates on what to do, on whose side they should take.

The Nightowl, meanwhile, sails for Witcomanee, home island of the Ta’de’zal’é goliath tribe, the people who cast Chogaruk out. Tensions are high when the exile returns to his home but, on the condition that he and his companions present themselves as prisoners, Chogaruk is allowed to set foot upon his home island. When they arrive, The Nameless Company discovers Witcomanee preparing for war, their treatment of the Arkhosian slaves and captives crueler than ever.

In the Saltspray Hall, Chogaruk is thrown before Tawessu, his childhood rival and now Chieftain of all the Ta’de’zal’é tribe. A heated debate rages between the two proud goliaths. Chogaruk seeks their aid, to add their impressive fighting prowess to the Mizkwinashange, whereas Tawessu harbors personal and cultural grunges against Chogaruk, whom he views as maske and dead without honor. After a profound admission by Chogaruk, the two are able to set aside their greater differences and face the larger threat – True Arkhosia – together.

Lingering on the warlike island only another day, Chogaruk stays long enough to determine what happened to his father, Viho. When word reached Witcomanee about Chogaruk’s rebellions, his acts of violence against Ciqaha and Baldev, Viho spoke out in support of his son and refused to denounce him. Thrown into the Circle of Challenge, Viho fell fighting against Those Cursed, the mistreated tieflings of the Saltspray Tribe.

Hanging his head at one carving of his father, the only gravestone he will ever have, Chogaruk shares a sorrowful moment with the Company.

Episode 109 - The Core of the Moon
An Old Enemy Vanquished

Gate Date: Sangor 23, 339 F.I.
Starting Point: Palune (moon)
Player Characters Present: Althoren Zencaré, Chogaruk, Lord Vaca L’oy Dakursa, Leviathan, Zanna

When Vencel disappears with Zencaré in his clutches, Dzerrothtius leaps off in pursuit of his arrant master. The mind flayer and his hapless prey are soon located, within a massive chamber of rotating gears and brass walls, obviously of Nameless Empire design. Leaping onto the gears, the adventurers give ferocious battle to their hated enemy of many long months.

The fray ranges all across the enormous chamber and cycles through many phases. Via the use of his psionic vanishing power, Vencel proves an elusive enemy, capable of appearing and disappearing, seemingly at will and over great distances. He blasts his foes with waves of psychic energy and even twists their perceptions, making them do battle with one another or strike his loyal thralls instead of himself. What’s worse, he occasionally manages to snake his tentacles into the heads of horrified heroes, threatening to devour their brains.

Nearly every adventurer falls prey to his psionic predations, but they give back exactly as hard as they get. Chasing him hither and yon across the spinning gears, the mind flayer’s not given a moment’s rest. It’s eventually Leviathan that strikes him down, after a long and seemingly fruitless chase, with a savage blow that severs the aberration’s foul head from its body.

With their foe defeated, it’s a short leap for the heroes to determine that this chamber, the massive mechanical heart of the moon, is what truly keep Palune turning. Disassembling a machine Vencel undoubtedly used to traverse home, they manage to repair the damage the Loremaster’s done and Palune, blessedly, begins its rotation again.

The only question that now remains is how, exactly, they propose to return to Qairn.

Episode 108 - Return to Palune
Boughs of Black and Leaves of Lavender

Game Date: Sangor 22 – 23, 339 F.I.
Starting Point: The Forest That Walks
Player Characters Present: Althoren Zencaré, Chogaruk, Leviathan, Lord Vaca L’oy Dakursa, Zanna

The white light dissipates and The Nameless Company discovers themselves in the thick of battle. The Forest That Walks, that nomadic tribe of dusk elves and their loyal huorn mounts, clash with the combined dwarven, warforged and cyclopean forces of House Topaz. The arrival of the adventurers, however, quickly turns the tide against House Topaz and the remaining dwarven troops are forced to flee back into their stronghold – an impenetrable brass dome.

The heroes meet with Haniel, the local leader of this branch of the Forest That Walks, and convince him of their need for quick action to prevent the moon from crashing. They learn that, in the chaos following the fall of the Mandate of Twilight, Vencel, Loremaster of House Topaz and his cronies have established this secretive facility here, deep, deep underground.

Resolved to stop him and save the Purple Moon, The Nameless Company busts into the complex and discovers a massive shaft, dropping hundreds of miles into Palune’s core. At the bottom, they clear out Vencel’s seemingly abandoned compound, encountering little resistance. In the mind flayer’s workshop, they discover a strange mechanism, made from various Nameless Empire clockwork components, and a summoning circle. Summoning the vrock Dzerrothtius, they compel the demon to do their bidding and aid them in the slaying of Vencel.

They encounter the Loremaster deep in study, surrounded by his four cyclopean bodyguards. Throwing themselves into battle, the heroes make fairly short of the mindless one-eyed brutes, but before they can close to melee with him, Vencel ensorcels Zencaré, threads his tentacles through the eladrin’s head and vanishes.

Episode 107 - Storming the Portico
Old Enemies Battled Once More

Game Date: Sangor 9-22, 339 F.I.
Starting Point: Abbey of All Monsters
Player Characters Present: Althoren Zencaré, Chogaruk, Lord Vaca L’oy Dakursa, Zanna

After concluding some personal matters – recussitating Culas, visiting Txomin in Gullion, completing the final ritual to transform into a lich and celebrating Vaca’s 30th birthday – The Nameless Company departed the Abbey of All Monsters aboard Lyvythar, the Penitent Dragon and headed towards Maz Qyne and beyond that – Palune.

After eight days of travel beneath the waves, during which Chogaruk’s 26th birthday was celebrated, they arrived at Maz Qyne, circumventing the Three Seas blockade. After Sister Pencara cast seabed stride on the heroes, they were able to climb up the side of the newly-built parapet that House Topaz has erected across the arms of the First Giant statue.

The posted warforged sentries and dwarven ballistae crews were taken completely by surprise and battle was immediately joined. Pushed and shoved off the First Giant’s narrow arms, several enemies and even some members of The Nameless Company fell to the water below. Eventually, one ballista was smashed and the other was commandeered. When a tenuous victory was achieved, the heroes were surprised to discover a squad of brainless cyclops, made into thralls by Vencel, Loremaster of House Topaz, come marching towards a quick death at the hands of a commandeered ballista.


Rushing inside the island, they confronted the remaining dwarven technicians, with boarding crews from Three Seas on their heels. A brief and bloody negotiation resulted in their being teleported into House Topaz’s base camp on the moon and, as they stood upon the platform and were whisked away, they’ve no idea where, on the Purple Moon, they might appear.

Episode 106 - Underdark, Part VII: Dwarves of Yore
The Quest Completed

Game Date: ? – Sangor 9, 339 F.I.
Starting Point: Sea Beneath
Player Characters Present: Althoren Zencaré, Lord Vaca L’oy Dakursa, Leviathan, Zanna

Once returned to the surface of the Ozepolhan, The Nameless Company – Levi specifically – was congratulated by Oslé, the Bounteous Typhoon and the warforged’s mysterious Mother, for the completion of his sacred oath. Given the choice to return to his original halfling body, Levi was also awarded the memories of his previous life – his relationship to his true mother and father, the accident that claimed the former’s life and his real name. Born Dondo Whitewave, their warforged paladin chose to retain his current moniker, Levi, as it had become comfortable in the party.

As they continued on their quest, The Nameless Company disembarked from their copper boat and returned, once more, to the twisting arcades of the Underdark. The madness, as they pressed on, became ever more relevant, causing the heroes to act in depraved fashion. None more so than Vaca, whose insatiable hunger caused him to start to pick even at his own flesh.

Thankfully, before long, the heroes came upon the Enlightened Highway, the sacred road that connects Jëbebror to the Scriptures in Stone. It became a simple matter, then, of following the Enlightened Highway all the way to its source – the holy crystalline cavern of Jëbebror. Overcome and somewhat suspicious by the holiness of the site, the adventurers discovered none other than Culas of House Topaz, frozen in suspension, within one of the crystals. Freeing her, they discovered the object of their search in a deep coma and utterly beyond waking.

Once House Amethyst was summoned and their affairs concluded, The Nameless Company joyously returned to the city of Myto and to sunlight. Noting the increased size of Palune in the winter sky, they resolved to conclude the matter of the falling moon before continuing anywhere else.

To begin this, they warped to the Abbey of All Monsters. It was their goal to convince High Abbess Gamalarna to both remove the polyps of Thoon from their skulls and also to seek her aid in possibly whisking them beneath the Three Seas Shipping/ House Topaz blockade that encircles the island of Maz Qyne. While reluctant to do favors for nothing, the Abbess eventually agreed, on condition they could perform one favor for them.

Agreeing to these terms, the heroes awaited the arrival of Lyvythar, polymorphed bronze dragon and servant of Oslé, their proposed vehicle to reach the portico that would take them to Palune.

Episode 105 - Underdark, Part VI: Which Can Eternal Lie
Those Eyes! Those Eyes!

Game Date: ?
Starting Point: Adok Dycûn
Player Characters Present: Althoren Zencaré, Chogaruk, Lord Vaca L’oy Dakursa, Leviathan, Zanna

Boarding their rickety copper dinghy, The Nameless Company disembarked from Adok Dycûn and out across the Ozepolhan, on the trail of Culas of House Topaz and at the behest of Levi’s mysterious “Mother”. Out across the still dark water did they row, leaving the eerie green glow of the aberrant city behind them.

Along the way, they encounter ancient dwarven lighthouses, fell temples to fell entities and, more than anything else, darkness and silence. After one alarming scare where the entire company is dumped, unceremoniously, into the ocean, Levi’s Mother interposes herself and commands the heroes forward, into the lightless expanse of water.

All of sudden, when completely surrounded by black, Leviathan leaps over the side of the boat and plunges into the depths. Granted the ability to breathe water by his unseen guardian, Levi’s comrades followed suit and, together, they sank through the murky waters of the Sea Beneath. Through empty waters they sank, into a crevice far below the bottom of the ocean, and into a fell cavern, the very floor of which is a horrendous aberration, the worst monstrosity The Nameless Company has yet encountered. It opens its three unearthly eyes, settles its eldritch gaze upon the descending heroes and all five of them know they’ve awakened the slumber of Aboleth of the Three Eyes.


It was a great battle, fought at the bottom of a sunless sea. Every blow struck the aberration, more swarms of freakish tadpoles, immature kuo-toa, were given unnatural birth and would swarm the heroes. Every spawn slain would swiftly be consumed by Aboleth’s many lashing tentacles and the monster would heal. Throughout the battle, the tentacles implanted something both fell and familiar in the minds of several heroes – Zanna, Zencaré and Leviathan – and the horrible creature was only slain once three ancient columns were dropped atop the foul abomination.

With the fall of Aboleth, Leviathan’s earthly quest was finally completed.

Episode 104 - Underdark, Part V: Strange Aeons
Cyclopean Locales Beyond Comprehension

Game Date: ?
Starting Location: Underdark
Player Characters Present: Chogaruk, Leviathan, Lord Vaca L’oy Dakursa, Zanna

Scattered by the gullet of the purple worm, The Nameless Company are separated from each other by hundreds of tons of collapsed corridor. For several hours, they clamber about the tunnels, seeking their companions within the massive rockslide. After much labor, they’re all accounted for – save one. Ûma of House Cinnabar is missing, her trail leading away northwesterly.

By following her trail, the adventurers discover that a party of kuo-toa, horrid aberrations and ancestral enemies of the dwarven people, abducted her. Rushing through several maddening corridors and chambers, filled with waving cilium, inexplicable flesh and disturbing statues, they eventually stumble upon the city of Adok Dycûn, transformed from an ancient dwarven settlement into an eerie nightmarescape, all devoted to the bizarre alien powers that originate from the Kazam. To their dismay, the trail leads into one of the frightful temples, its cyclopean angles and geometries enough to fray their fragile consciousnesses.

The deeper into this unearthly temple they delved, the greater and greater horrors they uncovered. Eventually, Ûma herself was discovered but, before they could rescue her, she was mutated and transformed into a nightmarish creature of bulging flesh, endless teeth and blinking eyes. Kuo-toa and their ultimate master, a mind flayer, emerged from hiding and ambushed the adventurers in a sudden and desperate battle.


Though initially the fight turned drastically against the heroes, a series of smart strategies and lucky strikes turned the battle once again in the Company’s favor. Chogaruk, in particular, dealt two killing blows to the temple’s main antagonists – first, the gibbering mouther and second the mind flayer. Their guide mutated into a monster and killed and sorely wounded, The Nameless Company sought a frightening refuge within the temple, to rest fitfully with all the eldritch horror encircling them.

After resting, The Nameless Company departed again, though their mental states were significantly impacted by the journey. Crossing the eerie ruins of Adok Dycûn, they, to their shock, found Culas’ trail once again, leading towards the shore of the Ozepolhan. Locating a boat moored against the quayside, the heroes, very reluctantly, agreed to depart against the still surface of the sunless sea.

Episode 103 - Underdark, Part IV: Where Dark Things Sleep
Hope Teeters Upon A Blade's Edge

Game Date: ?
Starting Point: Underdark
Player Characters Present: Althoren Zencaré, Chogaruk, Lord Vaca L’oy Dakursa, Leviathan, Zanna

Derro drop onto the ceiling to assail The Nameless Company, babbling their incoherencies and grasping towards them with wickedly-sharped fingernails. Giving battle on the precarious edge of the ancient cistern’s still waters, the adventurers, though fearful of what dwell below, still push several of the deranged dwarves off the platform. Their eerie babbling chant is oddly infectious and, as the battle rages on, poor Vaca is horrified to discover himself joining in, chanting meaningless words that me nothing to his terrified ears.


When one of Zanna’s lightning attacks disturbs something fell and aberrant in the water, The Nameless Company are granted their first dreadful view of a true aberration, a floating horror composed only of brain, beak and tendril. After ravaging the heroes with its mental onslaught, the nameless thing joins the battle proper where Vaca, unwittingly singing its praises all the while, smites the creature with his Dragonshield of Radiance.

It’s Chogaruk that, surprising Vaca from behind, manages to frighten the mumbling from the shifter and onward the heroes march. They camp next on a seemingly endless set of stairs and Zencaré, on watch, makes the acquaintance of the grue, curious eyes in the unfriendly dark. The following day, they travel through strange passages, that seem to whisper praises to Thoon in their own voices, a massive chamber supported by gigantic statues of dwarven soldiers. Eventually they arrive at the borders of the Fumok Terminals, where last Culas of House Topaz was known to be. Thuk the Drab, their muttering comrade, is unwilling to enter and is subsequently teleported back to the House Amethyst encampment.

Inside the pleasure maze, they discover unnerving evidence of a battle, including the broken and partially devoured remains of a female dwarf. More hopefully, they also uncover the symbol of the Lunnepomme Home for Wayward Children, carven onto successive passages throughout the maze. Screwing their hopes to this fact, The Nameless Company presses onward, next encountering a former mining operation.

As they pass through, however, the unfortunate adventurers fall prey to the gaping jaw of a passing purple worm. Tossed about like ragdolls inside the gullet of the rampaging monster, one by one, the heroes each engineered means of escape through the opening and closing gills of the gargantuan, stone-eating monster. Now all freed from the beast’s belly but scattered across the surrounding area, many of The Nameless Company are trapped behind collapsed passages, with nowhere to go. The others, however, face a more terrifying threat – open passageways and none of their companions to hand.


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