Disguised as dragonborn, The Nameless Company enters the Guild Hall District Precinct Spire, the chokepoint that controls access to the Subaqueo Var, the greatest prison on the planet. No sooner are they within the Precinct Spire’s waiting room than they launch into action, fighting their way through the press of customs officers, moving swiftly to commandeer the elevator for their own purposes.
Once all inside, the heroes twist the key and descend into the basement where, to their surprise, they’re met by another elevator, full of Subsaqueo guards, heading to the surface. A cramped and uncomfortable melee ensues, during which Chogaruk climbs onto the roof of the elevator and cuts the chains, to prevent the customs officers above from calling back the elevator.
Once the other elevator is pacified, The Nameless Company descends into the Subaqueo Var proper. With a little teleporting magic, Thistle manages to jam the elevator halfway up the shaft. Zencaré quickly disables the anti-magic aura with a blast of arcane energy while the rest of the company does battle with the emerging guards and their captive water elementals.
As wave after wave of guards assail them, however, The Nameless Company quickly duck into the records room, where they enjoy a much needed rest. Another pair of guards interrupts them, however, before they can learn which cells contain Vytoza and Yolanda and some time is spent fending off these attackers. Armed with the necessary information, the adventurers use the ruby in each water elemental’s collar to open the magically sealed doors to the main cellblock.
Only to immediately bump into a group of four guards. Battle is quick and deadly and, at various points during the fray, various members of the Company overhear a strange thought in their minds, their own mental process reminding them they haven’t any scales. They’d officially made contact with the Warden.
Upon reaching the Dugong’s cell, the Warden reached out its tentacles to The Nameless Company from beneath the cellblock, impeding their progress forward. The kraken’s power of telepathy able to penetrate their disguises. When they attempted to bribe the creature with keys, it appeared confused, uncertain what to do with keys without doors. The Warden expressed a desire to introduce them to “Thoon” and, hoping this would open the way for them, the heroes agreed.
One by one, the kraken carried them down into the dark waters below the Var and subjected them to a cosmic scrutiny hardly any of them could handle. The gaze of its eye blistered their mind and a tentacle rushed into their open mouth and seemed to manipulate the inside of their body.
When they submerged, they discovered the Warden more willing to aid them, unlocking doors at will and causing an effective prison break. Grandmother Crow also discovered, to her horror, that Grandfather Raven was suddenly repelled by her presence and attempted to escape. Also with the help of the Warden, the bird was retrieved and the breakout was continued.
With the Captain, her crew, Vytoza and her goliath fool Bruto in tow, The Nameless Company made their escape from the Subaqueo Var. Transforming into fish, they awaited the precise moment when the grates were opened and swam out into the freedom of the nearest marina. With all speed, they returned to The Bad Omen and cut canvas for the Isle of Kelp.
Along the way, The Nameless Company debated their next move, reconnected with Captain Dawndive, helped turn Bruto against Vytoza, his mistress, and eventually decided to sail for Sozinex, the Arkhosian capital, to return Ûbolya’s daughter and in search of more allies against the Truarkhs.