Episode 32 - Tigershead
A Companion Departs

Game Date: Durek 30-38, 338 F.I.
Starting Point: Azure Sea (View Map)
Player Characters Present: Althoren Zencaré, Chogaruk, Lord Vaca L’oy Dakursa, Thistle, Zanna

After an eight day voyage across seas both Azure and Emerald, the Nameless Company arrives at Tigershead, the northernmost point of Irmina and the supposed rendezvous given to Thistle by her mentor, the late Cutter. Disembarking the Damsel, the adventurers make the brief trek across the despoiled landscape, past gristly orcish trophies, to the only settlement of note in Tigershead – the fortified keep known as Cloister.

Discovering Cloister to be a crumbly, ill-populated bastion of civilization for criminals and wanted men to hide, they sought the local watering hole, an aptly-named open-air tavern called The Tiger’s Head. While searching out any indication of what they’re looking for in Cloister or whom they ought to be meeting, Vaca is suddenly overcome with inexplicable fury towards Zencaré and strikes him in melee. A brawl ensues, the baffled party attempting to calm the furious shifter down and, before long, a hooded and cloaked tiefling, a woman Thistle eventually recognizes as Relentless, Cutter’s old comrade, joins the fray, attacking Zanna exclusively.

As the brawl rages on, several other members of the Nameless Company are afflicted with this strange fury towards Zencaré, making various attempts to harm him as well, before he, the experienced wizard, deduces that an unseen spellcaster is bewitching his companions to attack him. Meanwhile, through parley, Thistle and Zanna discover that Relentless is pursuing a new bounty posted on Zanna’s head, by her father’s hated rival, Prygor. Before long, however, they’ve incapacitated Relentless and identified and slain the spellcaster, a human assassin sent by Thunderbolt Xolt. Relentless, after some divulging of information, is released and Thistle finally makes the acquaintance of Collar, peer of Cutter and his elven contact.

After being chastised and hustled off to Collar’s room at The Tiger’s Tail, the situation is explained to Thistle in full – she’s the daughter of exiled Regent of Thistle, the heir to the Nakhiti Line and the first priority target of the Tempemkau Regency for the past hundred years. The Nakhiti Regency had many allies on Qairn, Cutter and Collar’s clan of elves among them, but all of their hopes were bent toward the young Thistle, whose name is revealed to be Nakhiti Sati. Should she wish to come into her inheritance, Collar warns, she must embark on a long and dangerous road, one she cannot bring her companions down.

After a tearful good-bye and many well-wishes and promises to see her again soon, Nakhiti “Thistle” Sati departs from her companions, off to the mythical island of Walidah, in the company of Collar. With sadness in their hearts, the Nameless Company departs Cloister and returns to the Damsel, off to continue their quest for the sunset ship without their dearest friend.

Zanna’s Diary (Durek 39, 338 F.I.)
“Dear Diary,
Thistle left. I don’t know if she’s ever coming back. She found out her real name and she’s going to Walidah to start figuring out how to be a lost princess. She had better tell me when she goes to battle to take back her Regency because I will fight with her and hopefully bring the Host to help. I will miss you, Nakhiti Sati. I also wrote a letter to send home to Papa, and I’m gonna see if Chogaruk will draw a picture of me in my new armor to send with. Also, we got attacked by a bounty hunter. Today was not my favorite.
– Zanna"

Episode 31 - Maladies
Farewell to Obalta

Game Date: Durek 24-30, 338 F.I.
Starting Point: Obalta (View Map)
Player Characters Present: Althoren Zencaré, Chogaruk, Thistle, Lord Vaca L’oy Dakursa, Zanna


After managing to calm Drek down for a handful of breaths, the Nameless Company learns that wolfsbane, a common plant found throughout Qairn, is the necessary ingredient to subside Drek’s ceaseless rages. While half of the company struggled to contain Drek’s fury, the other half swiftly collected any samples of the nearby herb and synthesized a temporary tincture, which can calm the effects of the lycanthropic transformations for a full day’s passage. After talking with Drek, they discover that Vaca’s hated rival, Vix, is responsible for his transformation, her scratch having seemingly transfered the lycanthropy to him.

Hatching a plan to convince Maverick and his band of tieflings to adopt Drek in exchange for his protection and physical prowess, the heroes and their wereape companion cross the Obaltan wetland, making for the Cerulean River and the caravan encamped there. As they cross the marshes, they encounter, of all people, Ferberk, their dwarven page, dangling by his neck from a swamp vine. Rushing to Ferberk’s rescue, our heroes found themselves ensnared by the coiling tendrils of a deadly assassin vine. After mucking about in the quaggy water and nearly straggling to death, the adventurers located the assassin vine’s central bulb and destroyed it. Ferberk, it seemed, had rushed after the heroes to inform them that, in fact, the Oferet had left Obalta mere hours after they departed after it and that it was quickly making headway north into the Emerald Sea.

Reconvening with Maverick, the Nameless Company managed to convince the tiefling leader to surrender the Chain of Command artifact and to adopt Drek as a temporary member of the carvan by appealing to his sympathy for outcasts. Wishing the kindly wereape farewell, with Vaca promising to return one day, the heroes, with Ferberk in tow, return to the postern door, venture through the long darkness and emerge, once again, amid the crashing waves of the Azure Sea. From there, they bribe the Dugong in order to keep the secret entrance a secret from Three Seas and sail north, towards the sunset ship and Tigershead, Thistle’s ultimate destination.

Zanna’s Diary (Durek 30, 338 F.I.)
“Dear Diary,
I haven’t gotten a chance to send Papa nay letters yet because we went to Obalta! It was awful and scary, but we met Vaca’s old coven leader, Drek! He was turned into a were-ape and not just a shifter, but we calmed him down and made peace between him and a tiefling caravan and the tiefling leader gave us a set of chainmail that’s from the Band of Five! I get to wear it, and it makes me a better commander! When we get to Tigershead maybe I’ll get someone to do a portrait to send with my letter to Papa!"
– Zanna"

Episode 30 - The Quarantined Continent
A Land Cursed and Confined

Game Date: Durek 24, 338 F.I.
Starting Point: Obalta (View Map)
Player Characters Present: Althoren Zencaré, Chogaruk, Lord Vaca L’oy Dakursa, Thistle, Zanna

Following the Blade of Infinite Shapes further south, our heroes happen upon a tiefling caravan, encircling a small ford over the Cerulean River. Making the acquaintance of the amiable enough tieflings, the heroes are invited to share their campfire and are introduced to the caravan’s leader, Maverick. During a private discussion with the tiefling leader, the heroes learn that, in fact, the next item of the Band of Five, the Chain of Command is currently in his possession. Maverick, they learn, was once a great thief and stole the artifact from the Belltower Collegium, where once it had been stored.

In an attempt to negotiate the surrender of said artifact, the Nameless Company learns that a savage wereape, a fearsome red-furred creature, has been plaguing the tiefling caravan for the past several days. Vaca almost immediately recognizes this as Drek, her erstwhile once-shifter mentor, and Maverick agrees that, should they “handle” the wereape problem, he could be persuaded to relinquish the Chain of Command in exchange for their help.


Following Drek’s enormous footprints through the swamp, our heroes eventually stumble across a small party of orcs, attempting to pull some reptilian beast of burden from the marshy mire. After a failed attempt at an ambush, the heroes fall upon the orcs, slaying them one by one, with blade, bolt, spell and spear. Their enemies vanquished, the Nameless Company trudges on, seeking the ruined Arkhosian amphitheater were Drek supposedly makes his lair. Before long, the encounter the place and Thistle, acting as scout, reports the presence of an enormous primate, six feet at the shoulder, flying into fits of unprovoked rage.

While Vaca attempts to calm her mentor, her companions do their best to subdue the rampaging Drek, who lays into them with fists, flung stones and sharp teeth. Finally, with the combined efforts of all six heroes, Drek manages to calm himself long enough to recognize Vaca and implicate Vix, her dreaded rival, for his accursed state.

Episode 29 - Through the Postern Door
A Secret Entrance Discovered

Game Date: Durek 12-24, 338 F.I.
Starting Point: Xanthara (View Map)
Player Characters Present: Althoren Zencaré, Chogaruk, Lord Vaca L’oy Dakursa, Thistle, Zanna

As they depart Xanthara, The Nameless Company sets course toward Obalta, to investigate the sunset ship’s dealings on the Quarantined Continent. After a voyage spent educating Lunoré, studying Vencel’s diaries and investigating the mystery of the Baron, our heroes managed to convince Captain Dawndive to look the other way as regards the breaking of the Three Seas blockade.

This precaution, however, proved somewhat unnecessary as, eight days into the journey, The Distressed Damsel abutted straight up against a strange undersea platform. After helping to patch the sprung leak, the adventurers investigate the bizarre obstruction and discover, much to their surprise, a strange shaft, leading to an imperiously long tunnel heading directly east. Reasoning this may be a possible secret entrance into Obalta, our heroes gamble on traversing the entire passage and journey onward into the enveloping dark.

After four frightening days stuck is a stale tube beneath the surface of the ocean, the heroes reach the end of the tunnel, climb the thousand feet to the surface and arrive, after some inspection, in a ruined village in mainland Obalta, a village Vaca finds strangely familiar. After investigating the area some, finding evidence of scale rot and utter urban decay, they encounter an unnerving farmer and his deadly livestock of cockatrice, which last out with petrifying beaks and flapping wings at the Company.


During the following battle with the vicious beasts, nearly every member of the Company had a brush with the cold danger of petrification, unyielding Vaca himself even succumbing fully to the various attacks and turning completely to stone. After defeating the remaining monsters and their disturbing keeper, the heroes loot the farmhouse to discover magical greaves, a clutch of cockatrice eggs and the appropriate antidote to cure their petrified companion.

After an awkward few moments of smearing the green antitoxin all over Vaca’s stone body, Thistle discovers her weapon, the Blade of Infinite Shapes, to vibrating slightly the further east she walks. Seeking another artifact of the Band of Five, the adventurers venture across the blighted landscape and eventually arrive upon the banks of a muddy river, where they discover, huddled on an island, a small colony of goliath refugees, all suffering from Chogaruk’s same affliction, the white blindness they termed the Bad Heirloom.

Convinced of a connection to scale rot, the goliaths inform the party that the disease began cropping up a decade or so previously and has since spread across all of Obalta. Chogaruk, in addition to sharing his supplies of food, shared the location of the “postern door” with the refugees, who were eternally grateful and resolved to find a way to pass through the tunnel as soon as possible.

Learning from the goliaths of a potential tiefling caravan encamped some distance to the south, the adventurers seek towards this caravan, following the increasing vibration of the Blade with each step.

Episode 28 - Daddy Issues
Of Locusts, Leaders and Golden Eggs

Game Date: Durek 6-12, 338 F.I.
Starting Point: Glasgwair
Player Characters Present: Chogaruk, Cutter, Vaca L’oy Dakursa, Zanna

After reuniting with Chogaruk, our heroes resolved to venture to the Irminan town of Xanthara, return the five stolen eggs of Tojezen and collect their payment from House Jasper for a month’s services rendered, as well as quite possibly contend with The Haggard Host, currently encamped around the city. Guided by a Snow-Horn minotaur, our heroes are escorted across the Glasgwair back to the awaiting Damsel and, from there, depart for the Blue Ribbon.

After five days journey up the Blue Ribbon, our heroes arrive in Xanthara and proceed to the House Jasper Stead. After making the acquaintance of the flatulent Steadmaster Ezumal, they contacted Kajetan and, after convincing him they were still heading for the island in question, to authorize their payment of twelve hundred golden dragons a head. With this money, Zencaré acquires a Disguise Self ritual, which he uses to aid in the Company’s attempt to smuggle the eggs past any unwanted observers.


Once acquiring an audience with Her Draconity, our heroes make the acquaintance of The Eponymous Tojezen, Dracoempress of Her Selfsame Empire, along with her entire court, including one Txomin the Locust, Field General of the Haggard Host and Zanna’s father. While relieved to have her eggs returned, she’s immediately suspicious of the heroes, believing that they may have kept a sixth and unmentioned egg for themselves. While they manage to dissuade her of this notion, they learn the shocking news that, in fact, Tojezen indeed hatched a sixth egg, a golden egg that will, when hatched, produce a golden dragon, the first since the original Arkhosia. While swearing the heroes to supreme secrecy, she grants them their titles all the same, naming them each Lords and Ladies of Bluffguard, a fortress some distance to the south of Xanthara.

When Zanna raises a concern about her father’s reaction before Tojezen, she discovers that, in fact, she’s too young to claim her ladyship and, until she comes of age, her legal guardian, in this case her father, must serve as Steward-Lord in her stead. Before the heroes can argue this point, Tojezen smells the scent of Chogaruk’s inexplicable blindness and sends the Company hastily from her tent. Passing him on the way out, Txomin politely requests that Zanna pay him a visit before she leaves town.

Finishing their last errands and gathering their courage, the heroes march into the heart of the Haggard Host’s camp, where they make the acquaintance (or re-acquaintance) of Captain Serqolaine, one of Zanna’s unofficial Uncles and an old fighting companion of Vaca’s. Ushered into the command tent, they shortly made the further acquaintance of Txomin the Locust himself, who, despite seemingly outwardly friendly, was clearly fuming internally. While utterly ignoring his daughter’s presence in the room, the Locust, a Steward-Lord of Bluffguard, expressed an earnest interest to make friends with the adventurers and offered to send a small force to occupy the empty fortress and await their return.

This done, he shared a private word with Zanna and, after the remaining members of the Company chatted with Serqolaine, their fearless gnomish leader emerged safely, with helm in hand, though unwilling to further discuss what passed within the tent of her father. Without much further ado, the heroes departed Xanthara, heading back towards their ship and the adventures beyond.

Zanna’s Diary (Durek 13, 338 F.I.)
“Dear Diary
So… Papa was still mad. Like, really mad. Uncle Serq was there, though! I guess Uncle Van was out looking for the eggs, and I didn’t get to see Uncle Luca. I also didn’t get to be a Lady… and it went to Papa? Apparently I’m too young. Whatever. Anyway, if Papa’s going to be pigheaded so can I. I’ll send him a letter every time we go anywhere or do anything and he can just be jealous and live in awe of who I’ll be and how great our company is until he knows teh Hoist is got be mind! SO THERE.
– Zanna"

Episode 27 - I See Your Star
You Left It Burning For Me

Game Date: Zahal 100 – Durek 6
Starting Point: Glasgwair
Player Characters Present: Althoren Zencaré, Cutter, Vaca L’oy Dakursa, Zanna

While they wait for their companion Chogaruk to return, our heroes elect to investigate the distant hill, visible on the horizon – the only point of topography they’ve seen their entire trek across the Glasgwair. Along the way, they make the acquaintance of a simple elven traveller, a wandering minstrel named Belo, who asks for directions to Mound Amaran, a large and centralized meeting point for the elven clans of Irmina. The heroes help as best they can and part amicably with the whistling bard.

Upon arriving at Mound Annog, however, our heroes discover a scene of extensive carnage. A massive spread of slain elven corpses, all bearing the blue markings of the Belliwyr clan, all having demonstrably killed themselves. Spelt in their spilled blood across the ground could be read the unsettling phrase “I See Your Star” in Elven, a phrase uttered by the seemingly innocent Belo not an hour previously.


As they debate their next action, the heroes begin to spot an approaching warband of elves, seemingly making their way right towards the Mound. While their initial attempts at diplomacy fail them, the Nameless Company are eventually able to convince the Belliwyr that they weren’t responsible for the actions upon the Mound, learning that this Belo character has become something of a spook story amongst the elven people of the area.

Whilst half the warband gallops off after her, the remaining five stays to guard the heroes and, in so doing, were eventually goaded into combat with the Company. After one of the elven riders was defeated, it was discovered that, in fact, these five elven bandits were carrying the five missing eggs of Tojezen, blue dragon empress of the selfsame empire. After resolving to rescue the captive dragon’s eggs, the heroes defeated the elven bandits in short order, securing for themselves both the safety of the five eggs, as well as potential lordships in the Empire of Tojezen.

As they return to the rendezvous point to meet Chogaruk, they discover that Belo has escaped, leaving another circle of suicidal elves in her wake. While waiting for Chogaruk, our heroes hatch a plan to travel to Xanthara, Tojezen’s forward command post and return the eggs to their mother, though they realize they will likely have to contend with Zanna’s father, Txomin the Locust, and the Haggard Host in so doing.

Zanna’s Diary (Durek 6, 338 F.I.)
“Dear Diary,
Chogaruk is back! And he’s got a cool thing that lets him see now, but he’s still got that scary scale-rot or whatever. While he was gone, we meant to got to a Mound we saw to celebrate the Windmoot. But we met this scary lady named Belo who got these people to kill themselves, then the rest of the tribe attacked us! When we were fighting them we realized they had the Dragon-Empress of Tojezen’s eggs! So we defeated them and we’re gonna go back to Xanthara to get the bounty! Except that I think Papa’s there… I hope he got my letter!
– Zanna"

Episode 26 - Riddle of Grass
Across the Glasgwair

Game Date: Zahal 97-100, 338 F.I.
Starting Point: Azure Sea
Player Characters Present: Althoren Zencaré, Chogaruk, Vaca L’oy Dakursa, Zanna

A day’s journey from the Teithia Cliffs, the Nameless Company has a brief powwow, learning that Vaca, in fact, has some shamanist tendencies and some connection to primal magic, manifesting in the form of her spirit companion, Malkii. Cutter’s mysterious background, the Hound of Tepemkau and what may be waiting for him at Tigershead is also discussed.

Upon arriving at the cliffs, our heroes make for the mainland, finding themselves on the edge of the Glasgwair. Finding a set of minotaur tracks, they follow the trail westward, seeking the domain of the Snow-Horn minotaur herd. After travelling for several days and finding themselves dwindling on food resources and seemingly no closer to finding their territory, the Company discovers that they may be suffering under the adverse effects of the Riddle of Grass, a strange magical effect that disorients anyone who travels through the Glasgwair.

To this end, Chogaruk attempts to commune with the local spirits and makes a connection to the spirit of a strange insect, that leads them in the opposite direction to where they ought to be heading. Following this spirit, the heroes reach what they presume to be the borders of the Snow-Horn land, but not before being attacked by a pack of vicious deathjump spiders and, eventually, a mighty bulette.


While the spiders were hastily defeated, the bulette proved to be a formidable foe indeed. Shaking the ground as it burrowed and rending the earth as it surfaced, it leapt across the battlefield, all but immune to anything but the fiercest strikes of the Company. Despite this, their overwhelming force of all five adventurers eventually drove the beast away, chasing it down into its burrow. Chogaruk, notably, suffered through much of the combat while the spider’s poison continued to sap his strength.

With the bulette defeated, the heroes next finally made contact with the Snow-Horn tribe, making the acquaintance of Spilt-Hoof, a young minotaur and seemingly the herd’s shaman. While initial diplomacies proved difficult, Chogaruk, by raging and tapping himself into the primal spirits, managed to convince the Snow-Horns to take him under their wing and heal his lack of vision, making the stipulation that his companions must remain at the borders of the Snow-Horn’s land.

This agreement struck, the heroes watch Chogaruk walk away into the sunset, hoping he would soon return.

Zanna’s Diary (Zahal 97, 338 F.I.)
“Dear Poor, Neglected Diary!
There you are! You disappeared and missed so much! Zen is back! And also Lunoré woke up and everyone’s been teaching her stuff so when she grows up she can be an adventurer too. If I ever have kids I want to have them grow up in a party like this, so they’ll know all kinds of stuff. Also, Vaca’s got a cool spirit companion-bird named Malkii because he’s learning to be a shaman. And – get this – Cutter’s a girl! So SHE and I can do girly stuff and now I’m not the only one. Papa would maybe feel better about my going adventuring if he know I was traveling with an eladrin princess! Also… he’s in Irmina finally. I bet he’s gonna help the Dragon Empress fight stupid Prygor, who’s on the rebel side. The one bad thing, though, is Chogaruk’s gone blind. We’re going to see some creepy Gruumsh-worshipping minotaur to try and fix it. Hey – land ho! I’ll catch up later!

So Chogaruk went off with them to fix his eyes. I didn’t want to say anything, but I wish he wasn’t gone. Now we’ve just got waiting and camping. Maybe Cutter will let me help her hunt. I’m stashing you on top so I remember to write later.
– Zanna"

Episode 25 - The Damsel and the Dog
Hounds and Heroes Unveiled

Game Date: Zahal 92-96, 338 F.I.
Starting Point: Azure Sea (View Map)
Player Characters Present: Althoren Zencaré, Chogaruk, Cutter, Zanna

Journeying north in search of the Snow-Horn herd of minotaur, our heroes enjoy a peaceful trip until, quite suddenly, one evening, while keeping vigil in the crow’s nest, Cutter is unexpectedly attacked by the Tepemkau Hound, the vicious mongrel of shadow and fangs that’s plagued him his whole life. A hasty battle ensues, the other heroes rushing onto the deck in time to see the creature plummet from the rigging and Chogaruk dispatching it with his axe. Before it’s vanquished, its unholy howl peals out across the sea, inflicting a dreadful curse upon each party member.

While Zencaré detects that the creature is still lurking somewhere aboard the ship, the Company checks in with absent Vaca, whom they discover in a deep sleep with a strange spectral bird, an animal Chogaruk identifies as a spirit companion, resting on his chest. Deciding to leave Vaca to his own devices, the Company seeks a means to defeat the accursed Hound, when it suddenly lunges out of the shadows to assail them.

During the following battle, the creature manages to snag a hold on Zanna and drag her into an awaiting shadow, vanishing with the struggling gnome in its jaws. Unsure where their stalwart companion went, resourceful Zencaré casts his knock ritual, opens the portal created by the eerie shadow, and discovers Zanna, treading water several hundred miles to the south. Having escaped the creature’s grip, she’d been deposited in the middle of the ocean. The party theorizes that, had she not escaped, it seems likely that the Hound was dragging her towards Imald, the fallen moon.

Regrouping and devising a plan to trap the beast for one final showdown, the adventurers enlist the help of Giselle “Midnight” Prowpoint, Friar of Oslé, who overcame her fear of ghosts to lend her goddess’ aid to the adventurers. To lure the creature from the shadows, Cutter began to pray to Imald and the Hound responded immediately, launching itself fully into battle. The fight was long and harrowing; several heroes were nearly dragged back into shadows. At one point, Zencaré used an illusory power to lure the creature, an image of what the Hound desired most, and the heroes saw the image of a young eladrin woman, with flowing white hair and dressed in noble’s finery.

Finally, after a long struggle, it was the combined efforts of Chogaruk’s axe and the holy power of Oslé that won the day, lifting the curse and, to the best of the party’s knowledge, utter eradicating the Hound of Tepemkau. While regrouping after the battle, the heroes surmise that the creature must have been sent by a powerful Imaldi spellcaster, likely a Regent, likely Tempekau Nebet, Regent of Holly. They also discovered that Zencaré’s illusory image depicted, in fact, Cutter – it seems as though Cutter’s been hiding even his gender for all these many weeks. He is, beneath the goggles, armor and cloak, a young woman.

This burden finally lifted, the shocked and relieved heroes continued their journey north, with Cutter divulging all she remembers from her childhood.

Episode 24 - City of Canals
Arrival in Mhetro

Game Date: Zahal 86-92, 338 F.I.
Starting Point: Azure Sea (View Map)
Player Characters Present: Althoren Zencaré, Chogaruk, Cutter, Vaca L’oy Dakursa, Zanna

Arriving in Mhetro, City of Canals, the Nameless Company disembarks The Distressed Damsel to seek about several errands in the bustling port; contacting Kajetan, investigating reports of the Haggard Host’s presence in Irmina, checking Zanna’s bounty and, most recently, seeking a cure for a strange affliction that seems to have stricken Chogaruk quite out of the blue; a white blindness, severely limiting his vision.

Upon reaching the House Japser Stead, the adventurers engage in a lengthy conference with Professor Kajetan, during which much is discussed – the gears, their upcoming paycheck, Iomeraz, Xyar, Vencel and their latest assignment. After discovering themselves quite unable to describe to Kajetan the cosmic horror of his brother’s transformation, the doddering old professor relates to his charges the discovery of an island that some ancient accounts claim “can sprout a pillar to the moon.” With this new destination added to their long list of goals, our heroes split up to tackle their other errands.

Cutter ventures to the Plaza of Justice to investigate reports of the Host’s activities in Irmina, as well as check Zanna’s current bounty posting. Vaca and Chogaruk shop about the various temples of Mhetro, seeking a cure for the goliath’s strange sickness. Zanna inquired at the House Jasper stead about the vast collection of rare clay coins recovered from Halfhull’s Tomb. Zencaré, meanwhile, journeyed to the city’s library, to study the rituals there collected.

Their individual quests were met with varied success. Cutter discovered Zanna’s bounty leapt up into the rarified range of 15,000 gd and that the Host was less than ten days away, encamped around the city of Xanthara. Visiting the temples of both Gad and Hroma, both gods powers proved fruitless against this affliction, leading the heroes to suspect he may have contracted a strain of scale rot. Zanna was fortunate enough to locate a currency buff in the Jasper Stead and made a solid 1,500 gd in the sale of the artifacts. Zencaré, after a brief misunderstanding with the guards, became a member of the Library and spent many successful hours studying rituals.

When they reconvened, the heroes decided their next best course of action was to pursue an outside odd – the Snowhorn minotaur tribe, several hundred miles north, and their primal methods for restoring sight to the blind. Little, however, is said on the matter of their affiliation of Gruumsh, the orcish god of slaughter and conquest.

With a new destination in mind, the heroes depart Mhetro and sail away northward, hopefully to the restoration of Chogaruk’s sight.

Episode 23 - An Unwelcome Stowaway
Zencaré Returns

Game Date: Zahal 75–85, 338 F.I.
Starting Point: Crimson Atoll
Player Characters Present: Althoren Zencaré, Chogaruk, Cutter, Vaca L’oy Dakursa, Zanna

Departing the Ra’kee’zo’é tribe of the Crimson Atoll, our heroes journey northwards, towards Thumbnail and the eventual resurrection of their fallen ally. Along they way, the Damsel passes from Scarlet to Azure, they encounter another Three Seas vessel on Quarantine Duty around Obalta and, much to the surprise of the Nameless Company, Lunoré suddenly revives, though she seems to possess no memories of her former life.

Arriving at Thumbnail, the Nameless Company and a platoon of halflings make short work of the locations indicated on the treasure map, upturning a vast collection of antiquated clay coins, as well as a massive wooden throne, depicting three beautiful women with rubies for lips. Before they can decide what, precisely, to do with the throne, they make the acquaintance of the legendary Captain Valento “The Vandal” Halfhull or, more precisely, his ghost. It seems that, while burying his most prized possession, the Throne of Three Maidens, his crew betrayed him and stabbed him in the back. What’s left of his skull is just inches from the throne and he begs the adventurers to resurrect his body, after 800 years of waiting.

While the Nameless Company is loathe to comply, they instead offer to put the Vandal’s bones to rest at sea, a fate he seems to prefer over the old torment of his ghostly form. He relinquishes the password and, after placing their friends remains on the wooden throne and speaking the correct phrase (“Rum”), Zencaré is suddenly returned to life! The heroes reminisce at length, the Company regaling Zencaré of their exploits since his fall, Zencaré relaying, in brief, his experiences in Nifol and the Feast of Fools. This done, the adventurers return to the ship to lay the Vandal’s bones to rest and Zencaré reunites with his amnesiatic daughter.

That night, as they depart Thumbnail to pursue a quest of Cutter’s for Tigershead, they’re assailed by the Vandal and his ghostly crew, who seem determined to wrest control of the Damsel for their own piratical purposes. After a prolonged battle against the halflings, their tridents and spectral nets, the Company emerges victorious, thanks largely in part to Vaca’s dogged attacks against the Captain and her radiant Dragonshield.


The ghosts vanquished, the liberated Damsel sets sail for Mhetro, the nearest Irminan city large enough to boast a House Jasper Stead, to check in with their parton, Professor Kajetan of House Jasper.


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