Kajetan of House Jasper, Headmaster of the Belltower Collegium, had finally, after years and years of painstaking research and study, uncovered startling evidence to suggest that, hidden beneath the nearby Arkhosian ruin of Maz Immura, there may indeed dwell a deeper, older structure, that harkens back to a power far older that once covered all Qairn with its might.
Off the record, he conscripted the aid of three competent and willing mercenaries; a mighty goliath barbarian from the Godswrist Mountains, a valiant and resilient dragonborn paladin of Arkos and a local halfling “security expert” who specializes in mechanical devices and the disabling thereof, and set off north, in search of ancient history and the culmination of his life’s work.
The Occola Bayou was treacherous and unpleasant but, after some toil and travel, the party arrived at the foot of Maz Immura, barely recognizable as the glorious structure it once was. A ruin caked in vines, sludge and other signs of evident decay, it takes the adventurers many long minutes of searching to examine and uncover what they seek – an immense sigil, spread across the floor and depicting a pair of circles, one green and one purple, inlaid into the floor. Kajetan rumbles out a command word and, sure enough, each circle dislodges itself and serves as lift down into an ancient structure, hidden from the world beneath this Arkhosian ruin, clearly built to accommodate giants.
The chamber they arrive in features three round doors (one purple, one green and one black), pools of standing, fetid water and four zombified corpses, evidently the remains of an Arkhosian archaeologist team, who failed in their attempt to excavate the dungeon. Battle is quickly joined, each mercenary proving their mettle again and again, even Lady Somara, to whom the sight of these undead dragonborn deeply saddened and grieved her gentle heart. The zombies dispatched and looted, the three adventurers and their dwarven employer turned their minds to the seemingly immovable door. After uncovering the password beneath a morass of moss and swampscum, however, Chuchann approached the door, chanted “Await We The Fall” and the black door rolled effortlessly aside.
Descending a deep well some eighty feet further beneath the swamp, the party uncovered a long chamber, lined on either side by many statues of kneeling giant masons. Much to their chagrin, however, when they moved more properly into the chamber, a disembodied voice declared they had not the “mettle of the makers” and they were promptly assaulted by two of the headless smith statues and a devious lightning trap. Victory was soon achieved, with Lady Somara herself dealing the final blow and the party spending a significant time looting both animate giant statues of their intestine residuum, while Osley took his customary post-combat leak.
After descending a flight of stairs, they came upon a small shrine, complete with well of jaundiced yellow water, and, before continuing onto the treasure room beyond, where Kajetan believed a great artifact had been laid to rest, Chuchann was taken by the mad whimsy to leap into the disgusting well. Before anyone could stop him, he hurtled himself forward and plopped straight into what they would eventually discover to be some sort of semi-intelligent caustic and carnivorous goop. A great battle ensued, with the ooze fully swallowing Chuchann before the mighty goliath could tear himself free, Lady Somara dousing some nearby vegetation with her dragon flame and Osley feinting the slimy creature directly into the burning foliage.
Before long, they’d successfully vanquished the creature and discovered, much to Kajetan’s delight, an ancient artifact, what he assumed the vault had been constructed to protect – a burnished bronze gear, whose function or purpose remains entirely unknown. After looting many valuable coins from the treasure room beyond, the party retreated, their dungeon sacked, its monsters defeated and a mystery brewing in their minds.