Tag: Race

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  • Dragonborn

    *Dragonborn* were once the dominant race on [[Qairn | Qairn]]. Founders of the impregnable [[Arkhosia | Arkhosian empire]], conquerors of much of the known world and patrons of their fiery sun god [[Arkos | Arkos]], the dragonborn people counted …

  • Dwarf

    *Dwarves* are among the wisest and longest living races of Qairn. Stout, traditionalistic and steadfast in their never-ending desire to progress and advance, much of the world's knowledge, science and industry was captained by dwarves. If the dragonborn …

  • Eladrin

    *Eladrin* are the dominant race of [[Imald (moon) | Imald]], the fallen moon. Distant relations to [[Qairn | Qairn's]] elves, they are fey creatures of magic, with strong ties to nature and an ancient civilization unlike anything found on the surface …

  • Elf

    The *elves* are [[Qairn | Qairn's]] wanderers, wild and free. They have no nations or cities, only loosely connected clans wandering the wilderness in search of food, drink and merriment. A nomadic and occasionally horselike culture, the elves are the …

  • Half-Elf

    True *half-elves* are somewhat rare in [[Qairn | Qairn]]. Two varieties exist; the more common, a child born to human and [[Elf | elven]] parents, and the less common, a child born to human and [[Eladrin | eladrin]] parents. !http://cdn.obsidianportal. …

  • Halfling

    The *halflings* of [[Qairn | Qairn]] are masters of trade, barter and sailing, endlessly plying the three seas in search of wealth, adventure and new opportunities to capitalize on. Founders of the world-famous Three Seas Shipping, halflings only true …

  • Human

    After the fall of [[Arkhosia | Arkhosia]], *humans* have slowly risen as the next contender for the dominant race of [[Qairn | Qairn]] and, while the journey is a long and taxing one, the adaptable, diverse and prolific humans might have exactly what's …

  • Tiefling

    *Tieflings* go by many names; the devil-children, moonblighted, demon. All tieflings, however, are cursed individuals who must rise above the perpetual mistrust of their people in order to achieve greatness. !http://cdn.obsidianportal.com/assets/148495 …

  • Gnome

    Natives of [[Imald (moon) | Imald]], gnomes are often forgotten in the grand scheme of the moon's impact on [[Qairn | Qairn]], but the sly, stealthy gnomes have much to offer the world and far more willingness than their aloof [[Eladrin | eladrin]] …

  • Goliath

    Former slaves of [[Arkhosia | Arkhosia]], the *goliaths* are a proud and tribal people, attempting to recreate their ancestral culture in the wake of the empire's fall. !http://cdn.obsidianportal.com/assets/148719/Goliaths_-_Steve_Argyle.jpeg(Goliaths …

  • Half-Orc

    Vicious marauders from the uncharted continent of [[Dread Salarza | Dread Salarza]], orcs have pillaged, looted and despoiled the civilized lands of [[Qairn | Qairn]] since [[Arkhosia | Arkhosian]] explorers made first contact three hundred years ago. In …

  • Shifter

    The descendants of lycanthropes caught in their animal forms when the moon crashed, *shifters* are a bestial and mistrusted folk, capable of great deeds of both bravery and savagery. !http://cdn.obsidianportal.com/assets/155016/61.jpeg(61)! h3. …

  • Minotaur

    *Minotaurs* embody the tension between civilization and savagery, discipline and madness, for they stand in two worlds. Tugged toward violence but bound by conscience, numerous minotaurs are driven to rise above their dark impulses. Such a minotaur seeks …

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