The Arkhosian Empire was, at one time, the single greatest military power on Qairn. Founded by dragonborn in ancient times beneath the sign of their valorous god Arkos, Arkhosia once stretched across much of the known world, with full dominance over their capital Colcambria, Obalta to the north, limited occupations of both Eregia and Irmina and even a outpost on Dread Salarza. When Imald fell three hundred years ago, however, it landed directly atop the Arkhosian seat of power in Colcambria and subsequently vanquished Arkhosia to little but a ruin and a vestige.
Its capital destroyed, its armies scattered, its government upheaved, all that remains of the mighty empire now is a humble kingdom on the outskirts of Colcambria, as well a smattering of now-independent city-states abroad in Eregia, Irmina and Obalta. The current ruler of Arkhosia is Queen Mexa I, the Phoenix Queen, returned from death to lead her people to a long-lasting peace with Imald.
Main Article: History of Arkhosia
Originally nothing but warring nomadic tribes, Arkhosia was first founded in 0 A.E. by a golden dragon of the same name. Leading her followers from victorious battle to victorious battle, Arkhosia and her armies quickly defeated and assimilated all the dragonborn tribes on Colcambria. In 107 A.E., the fledging nation allied itself with the Great Dwarven Houses and, by 213 A.E., they’d conquered all of Colcambria.
After establishing their first colony on Eregia in 217 A.E., Arkhosia, first dracoqueen of the Arkhosian Empire, was assassinated. The War of the Wyrmling Princes, a sixteen year conflict of succession between two of Arkhosia’s surviving brood, nearly tore the empire in half until, in 237 A.E., the war was ended with the crowning of Empress Phyrenika I, the first dragonborn ruler of Arkhosia.
The period following the Empress’ coronation became known as the Eon of Expansion, during which the Arkhosian Empire quickly spread its influence and armies across Qairn. Lasting approximately five hundred years and spanning all five continents, the empire legalized slavery, conquered the entirely of Obalta, as well as making severe inroads into Eregia, Irmina and even Dread Salarza before, in 721 A.E., the moon Imald crashed to the earth, landing squarely atop Colcambria and the Arkhosian seat of power.
Scrambling to respond, the Arkhosian remnants quickly formed the Five Capital Confederacy and eventually the Arkhosian Kingdom before waging a series of wars against the suddenly emergent eladrin forces of Imald. Three such Arkhosian-Imaldi Wars were fought between and a tenuous peace was eventually brokered each time. The most recent such conflict, the Third-Arkhosian Imaldi War ended in 232 F.I. and there’s been uneasy relations between the dragonborn and the eladrin ever since.
In 339 F.I., war once again bubbled to the surface between Arkhosia and Imald. Ptolomos Phyrenos, the zealous arkhon of Phyren and founder of Truarkhism, rose to the position of Metarkh and launched the Fourth Arkhosian-Imaldi War, allying with House Topaz and the Hamessu Regency to invade the moon from the west. Colloquially known as The Nameless War, Ptolomos was defeated by an adventuring company and the ragtag army they assembled, including goliaths, mercenaries, eladrin and Arkhosians.
The dragonborn patron of Arkos is the principal deity of both the Arkhosian Kingdom and its imperial antecedent. A valorous god of conquest, battle and victory, Arkos’ warlike disposition allowed the Arkhosian Empire to sweep over much of Qairn prior to the mooncrash. During this time, the Church of Arkos as a powerful and influential force, the Emperor’s right hand. When the moon crashed, however, and the empire’s power was shattered, many dragonborn suffered a crisis of faith and the Church’s influence weakened significantly.
In modern times, the Church of Arkos is far more unassuming and has adopted it formerly crusading stance of conversion or death to accommodate a more progressive worldview, that of simply seeking glory and victory in one’s own life, rather than attempting to impose that glory upon others. More traditionalist sects of Arkhosians still exist in great numbers, however, one of the most notable being the Truarkh (True Arkhosian) movement.
During the height of their imperial power, Arkhosian gold, silver and copper dragons, as they were called, were the most widely accepted form of legal tender in all of Qairn and the same still holds true today – Arkhosian money is still recognized by practically the entire world as the currency of choice.
One of Queen Mexa’s least popular new edicts is the adoption of the electrum piece as the official currency of the crown. Few of the Arkhosian nobility or influentials have wholeheartedly accepted this ruling and the golden dragon is still the preferred coin of the majority of the world.
Arkhosia was most renowned for its impressive military, especially their heavily-armored infantry. Dragonborn soldiers were, at the time of their main conquests, the most disciplined and well-trained armed force on the planet. This military might allowed the ancient Arkhosian Empire to conquer approximately half of the civilized world and their martial tradition, particularly that of Cohos Theakh, continues to this day.